Goto

Collaborating Authors

 agent and task



A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Effective coordination is crucial to solve multi-agent collaborative (MAC) problems. While centralized reinforcement learning methods can optimally solve small MAC instances, they do not scale to large problems and they fail to generalize to scenarios different from those seen during training. In this paper, we consider MAC problems with some intrinsic notion of locality (e.g., geographic proximity) such that interactions between agents and tasks are locally limited. By leveraging this property, we introduce a novel structured prediction approach to assign agents to tasks. At each step, the assignment is obtained by solving a centralized optimization problem (the inference procedure) whose objective function is parameterized by a learned scoring model. We propose different combinations of inference procedures and scoring models able to represent coordination patterns of increasing complexity. The resulting assignment policy can be efficiently learned on small problem instances and readily reused in problems with more agents and tasks (i.e., zero-shot generalization). We report experimental results on a toy search and rescue problem and on several target selection scenarios in StarCraft: Brood War, in which our model significantly outperforms strong rule-based baselines on instances with 5 times more agents and tasks than those seen during training.



A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Effective coordination is crucial to solve multi-agent collaborative (MAC) problems. While centralized reinforcement learning methods can optimally solve small MAC instances, they do not scale to large problems and they fail to generalize to scenarios different from those seen during training. In this paper, we consider MAC problems with some intrinsic notion of locality (e.g., geographic proximity) such that interactions between agents and tasks are locally limited. By leveraging this property, we introduce a novel structured prediction approach to assign agents to tasks. At each step, the assignment is obtained by solving a centralized optimization problem (the inference procedure) whose objective function is parameterized by a learned scoring model.


Learning Safety Constraints From Demonstration Using One-Class Decision Trees

Baert, Mattijs, Leroux, Sam, Simoens, Pieter

arXiv.org Artificial Intelligence

The alignment of autonomous agents with human values is a pivotal challenge when deploying these agents within physical environments, where safety is an important concern. However, defining the agent's objective as a reward and/or cost function is inherently complex and prone to human errors. In response to this challenge, we present a novel approach that leverages one-class decision trees to facilitate learning from expert demonstrations. These decision trees provide a foundation for representing a set of constraints pertinent to the given environment as a logical formula in disjunctive normal form. The learned constraints are subsequently employed within an oracle constrained reinforcement learning framework, enabling the acquisition of a safe policy. In contrast to other methods, our approach offers an interpretable representation of the constraints, a vital feature in safety-critical environments. To validate the effectiveness of our proposed method, we conduct experiments in synthetic benchmark domains and a realistic driving environment.


A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement Learning

Carion, Nicolas, Usunier, Nicolas, Synnaeve, Gabriel, Lazaric, Alessandro

Neural Information Processing Systems

Effective coordination is crucial to solve multi-agent collaborative (MAC) problems. While centralized reinforcement learning methods can optimally solve small MAC instances, they do not scale to large problems and they fail to generalize to scenarios different from those seen during training. In this paper, we consider MAC problems with some intrinsic notion of locality (e.g., geographic proximity) such that interactions between agents and tasks are locally limited. By leveraging this property, we introduce a novel structured prediction approach to assign agents to tasks. At each step, the assignment is obtained by solving a centralized optimization problem (the inference procedure) whose objective function is parameterized by a learned scoring model.


A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement Learning

Carion, Nicolas, Synnaeve, Gabriel, Lazaric, Alessandro, Usunier, Nicolas

arXiv.org Machine Learning

Effective coordination is crucial to solve multi-agent collaborative (MAC) problems. While centralized reinforcement learning methods can optimally solve small MAC instances, they do not scale to large problems and they fail to generalize to scenarios different from those seen during training. In this paper, we consider MAC problems with some intrinsic notion of locality (e.g., geographic proximity) such that interactions between agents and tasks are locally limited. By leveraging this property, we introduce a novel structured prediction approach to assign agents to tasks. At each step, the assignment is obtained by solving a centralized optimization problem (the inference procedure) whose objective function is parameterized by a learned scoring model. We propose different combinations of inference procedures and scoring models able to represent coordination patterns of increasing complexity. The resulting assignment policy can be efficiently learned on small problem instances and readily reused in problems with more agents and tasks (i.e., zero-shot generalization). We report experimental results on a toy search and rescue problem and on several target selection scenarios in StarCraft: Brood War, in which our model significantly outperforms strong rule-based baselines on instances with 5 times more agents and tasks than those seen during training.